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Ck2 making a merchant republic
Ck2 making a merchant republic













ck2 making a merchant republic

The Respect score is calculated with the following formula: However, if you don't have much of either, then use some wealth (from your trading posts) to start a campaign fund to add to your chances of victory. The score is affected by age (higher is better) and Prestige. The highest score at the current Doge's death wins. Each family head has a Respect score below their picture in the Republic screen. They are not so much elected as chosen, however, from one of the five Patrician families.

ck2 making a merchant republic

If playing as a doge, however, you will only get a trade post if the family has at least four.ĭoges rule a republic, and since republics elect their leaders, the Doge must be elected. If playing as a patrician, it is beneficial to repeatedly kill off the other families in order to gradually gather the majority of the republic's trade posts to yourself. Should a merchant house die out, its family palace will be destroyed, its trade posts will be distributed among the other families, and a courtier of the doge, selected according to open elective succession, will found a new family in its place. This can happen if the patrician inherits a higher title than the doge, or if he holds a landed title other than his palace that is then vassalized by another ruler in a war (for example, a county that is conquered by a neighboring duke with the de jure claim on county CB).

  • The patrician ceases to be a vassal of the doge.
  • The last male member of the dynasty dies.
  • If any one of the five families ever dies out, another family will rise to take its place. Each Patrician is a vassal to the Merchant Republic, and can conduct warfare and plotting independent of the Doge, as well as hold cities and castles, or even their own vassals. Each family builds Trade Posts and assembles Trade Zones to build income, and has a Family Palace as its base of operations, complete with levies and the ability to recruit their own retinues. Each Merchant Republic has five leading families, each headed by a Patrician, who vie for control and conduct trading throughout Europe, the Mediterranean and beyond.















    Ck2 making a merchant republic