
Geralt can no longer be knocked down repeatedly in quick succession.
Assorted fixes now prevent opponents from incessantly attacking Geralt after he has been knocked down. Attacks are now contiguous and foes cannot interrupt Geralt's attacks by landing a blow. Geralt's attacks are no longer interrupted by attacking opponents. This includes but is not limited to casting Signs, parrying, and attacking immediately after evading an opponent's assault.
Responsiveness of game controls has been improved. Parrying is now unlimited (even when Vigor is completely depleted), though parries no longer cancel all damage (maximum 50% reduction once the relevant ability has been acquired). Numerous improvements have been made in the targeting system.